hoi4 cruiser submarine. I will make a squadron like that: 20 cruisers submarines with 2 reco. hoi4 cruiser submarine

 
 I will make a squadron like that: 20 cruisers submarines with 2 recohoi4 cruiser submarine  Select multiple ships, refit and it lets you pick any available options

As someone with 600 hours in HOI4 and a good understandung of the navy, dont bother. This thread is archived. Step 3 – Stage the War. Each class has different usage areas, advantages, and disadvantages. Meta if you're a minor or have no naval production in the beginning = submarine and naval bomber spam. A side effect btw is that you save fuel. My navy consisted of 1 heavy cruiser, that I started with. Found a. Submarines ; Navies consist of one or more fleets which has one or more Task Forces,. HoI4 AI-only timelapse in which we'll simulate a more numerous and deadlier German U-Boat Wolf Pack. Cruiser Submarine? While playing france i notice i have a Cruiser submarine design , and i switch over to england i there is no such submarine, is it a. IIRC, torpedoes are used 25% of the time, while naval guns are used 75% of the time. ’. I don't really think they are worth using. It's the little C2 node to the wolfpack. 0 unless otherwise noted. . Aurora was one of three Pallada -class cruisers, built in Saint Petersburg for service in the Pacific. Arrange your subs in fleets of 10, and 10 fleets per admiral. Heavy Cruiser outperform BB and BC in every aspekt of Heavy ship combat (cost considered), while also beeing usefull as the "heavy ship light attack vessel" for the "kill screens, topedo heavys" strat that is meta. SS are useful for being very cheap and having a powerful torpedo attack. It really depends on the number of Dockyards you have A handful of light minelayers (Cruiser or Destroyer sized) can be really handy. much everything, so you need light cruisers to do the heavy lifting. Used for balance. How to Convoy Raid effectively. This mod is a submod of the "Fixed and Bigger Ship Models" mod. A 1940 cruiser hull can also mount the same number of torps anyway. ship : screens) Of course I use BC and/or BB. We have sought to change that and make them worthwhile to build. Sub 3s have the same range and HP, but less visibility and more speed. If you pick the heavier/heaviest option in that slot you get the heavier ship of the two in each case. pp [political power amount] – Add a specified amount of political power to your pool. -Torpedoes are affected by screening. . DD Destroyer – light, fast, cheap. 500 hours! (Still don’t understand navy) The easiest, low calorie micro way is spamming submarines. Playing as Canada and trying to serve their historical escort role. This is the well-rounded general purpose set of naval doctrines that most substantial navies used. The cruiser submarine was a massive submarine that was designed to stay at sea for extended periods of time far from the base. #3. . Also if you start with it you get +10% minelaying which is useful if you don't care about navy but had a stating fleet that you could throw minelaying on like the. Description: Adds modules for Battleships, Cruisers, and Submarines allowing them to use carrier aircraft. This is my first dev diary, so be gentle ;). Those will hunt down the submarine in no time. The convoy escort gives +30% escort efficiency, which is pretty good because it lowers the number of escort ships required, and +20% sub detection for DDs. The roach destroyers spread hits around and serve as tanks in that sense. 9Military. g. Ok here's my go too carrier force 2 carriers 1 heavy cruiser/battle cruiser 5 light cruisers 25 destroyers. Set the fleet to convoy raid mission with: split. Never miss a thing. It superseded the Imperial German Navy of the German Empire (1871–1918) and the inter-war Reichsmarine (1919–1935) of the Weimar Republic. The other thing you could do is. Cruiser submarines. - Unlocked fuel tank module for French cruiser submarines ##### # Bugfix ##### - Only display the ship refitting speed and cost modifiers when MtG is active. For example: 'Matilda LP'-tank with improved Armor and Main Gun and name it. The basic categories of ships remain unchanged compared to vanilla:. Only difference is that you're using a Heavy gun now meaning the ship now faces a penalty in shallow waters. I also agree with the advice of researching 1944 tech for Engines IV, but continue to use the 1940 frame. g. This thread is archived. That’s all i really use them for but I’d be curious if anyone else has figured out a different use. Naval technology. Front 1. Command points are automatically used for these missions and and costs permanent 0. Even then, at any given level of production, you're making 18% more DEs, making about 6 escorts per 5 fleet destroyers. Any advantages for CS ? : r/hoi4. 6xCarrier Hull: 2. Coordination -> Truth. Snorkel for survivability, radar for efficiency. just make each unit a squadron or flotilla, and have them have a decent torpedo attack but really short range and be really vulnerable to rapid-fire guns. And convoys arn't being found. . Originally posted by Random: the easiest and most effective way to wipe out subs on mass is to setup about 4 groups of 10-15 destroyers with at least 2 secondary gun components setup to depth charges (pretty much every destroyer that isn't a minelayer or minesweeper should have this) with your highest available radar + sonar, and set them to. You should get subs 3s over sub 1s because sub 3s have a slot for radar while keeping 3 torpedo. The two german minelayers indirectly killed a good number of ships in my last run. ago. Also add monitors!! (Destroyers with a heavy battery) Got back into HOI4 recently and this time around i'm really invested in learning and pushing for my first world conquest/win. Adds numerous amount of generic and country specific ship models to the game. The speed adds a bonus to spotting and also means you can actually catch the subs to destroy them. The logic is pretty much the same as the cruiser above. The formula is scaled, and goes from 0% damage reduction at Armor=Piercing, to 90% reduction at Armor is 2x Piercing. Fleet composition Im using now is a few heavy cruisers stack with light attack with torpedo destroyers and a bunch of roach destroyers (destroyers with only 1 light cannon). It’s a light gunnery cruiser. Better to go the avoidance route. The USN has a large submarine component that includes many 1940 submarines with the raiding designer and trade interdiction techs. Similar results with the most op possible light cruiser (max upgraded, all tech researched) i played as germany, japan had like 500 ships, and i had 114 light cruisers, can you guess who won?. You could use roach destroyers for the job, but their detection is pretty poor, so you’d need a bunch extra. Kaiserredux is a Hearts of Iron 4 Kaiserreich standalone fan-fork branching off from the original KR lore to bring players a more interesting experience, with more paths and options to choose. Reference HOI4 Dev Diary - New Naval Combat "Battle-lines" Forum:1133625. 1. I recently watched Hammotimes beginner series and in his Navy video he mentions a "sub spam" method in which you produce a load of T1 subs and leave them on convoy raiding with auto repair etc. Yep Germany build 2 of them (called Typ I) as Prototypes. • 5 yr. I wanted to know some good task forces and sizes, especially for submarines < > Showing 1-4 of 4 comments . The only case for it is to up the task force's average submarine spotting stats if other ships in the task force have depth charges, but you. Originally posted by Random: the easiest and most effective way to wipe out subs on mass is to setup about 4 groups of 10-15 destroyers with at least 2 secondary gun components setup to depth charges (pretty much every destroyer that isn't a minelayer or minesweeper should have this) with your highest available radar + sonar, and set them to. The last. Naval technology. Light cruiser spam. In real life destroyer/cruiser fired torpedoes were rarely used in WWII because of their short range but in game they act more like post war ship-to-ship missiles. 0 for HOI4 1. FrontierJustice- • 3 yr. Paradox pls fix pre dreadnaughts and cruiser submarines make them realistic by adding a module slot for a battery on both. I rushed 1944 cruiser tech, strong radar, medium III guns, dual secondaries, and good AA. In general, you’ll need at least 5 anti-submarine destroyers in a region, since submarines are the biggest threat to convoys. These modules can be unlocked in decision menu. The torpedo cruiser actually makes a great sub spotter though, since it comes with 20 base sub detection for some reason. Sometimes I'll put 2-3 on a light cruiser specially for fleet combat, but those take longer to build. Battleships. A fleet can only engage submarines if it knows they're there. lvl 1 generals earn skill quite fast, and will also earn traits easier (they earn traits much much easier than higher skilled generals. -May conflict with other mods that alter heavy, cruiser,. Thus why ya really don't overthink on its uses and just put them to work if you feel like it. r/hoi4. I would say subs are the most OP. (can construct avg 2-4. Cruiser submarine hull (from the focus "Fleet submarine") 6 forward 21in TT 4 aft 21in TT. To fend off subs, you need lots of fast destroyers with sonar and depth charges. Jump to latest Follow Reply. They are also cheaper than a cruiser sub. For. French submarine Surcouf. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by… Heavy cruisers are the undisputed kings of light attack, mainly because they can mount light cruiser batteries in all their slots (BBs and BCs need to mount either heavy batteries or secondaries, which are far worse). The extra armaments they. What Are Submarines Used For Hoi4?Snorkel for subs, radars for cruiser submarines. Set them far out into the middle of supply lines away from major ports (where the enemy fleet is bound to dock and be patrolling around) and have them set the convoy raid. In past versions of HoI4, submarines have not really pulled their weight. But if you can reach them with bombers, bombers are better since theres nothing convoys can do about it. lillelur • 1 yr. Also, sorry for the late post today. hoi4 torpedo cruiser light or heavy 23 Feb. This keeps fleet positioning high for the engagement. Conclusion: CVs are underpowered in. Torpedo I (533mm) Engine III (4,400hp) Torpedo I (533mm) or as if you took the cruise submarine focus Early Submarine. From what i have gathered, the last one is really good, but there is hardly any information or discussion on the other two, AT least i cant find any. About 3-5 per fleet. Nope besides giving a extra slot if you get them early enough. Dec 25, 2016. Bleedmore's post isn't exactly new information. They are so good some games literally ban them because they are so. plenty of real life submarines had anti-air guns, hell the Germans even went crazy and tried to make dedicated anti-air ‘U-flak’ boats which traded torpedo capacity for more anti-air guns on the deck with the submarine U-441 managing to shoot down 3 aircraft, out of a grand total of 6 aircraft ever shot down by the dedicated U-flak boats that were discontinued. Strategies and Guides. nu [number] – Adds the specified amount of National Unity to your pool. In both world wars, particularly the first, they had a. Defeat the China before 1939. They will only target capitals when set to Medium risk or higher. They are also cheaper than a cruiser sub. 1936 Battlecruiser. This gives them the option of building an excellent scout submarine. Especially given, as you mentioned, the historical production level of 3 submarines for a total airfleet of 9 M6A1 Seirans, themselves subpar aircraft with a max payload of 1 Type 91 torpedo or 2x 250lb bombs. 0. All other Nations had planes for them, but never build one as far as I know. If you add two fuel tanks then you have to give up two module slots. 3 command power while mission is active. If you don't have fast CLs, then use pure destroyers. Their role was analogous to surface cruisers, cruising distant waters, commerce raiding, and scouting for the battle fleet. If screening ever hits 90% or less the torpedo cruisers will stomp stuff. To add modified equipment: Create a equipment variant. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. The logic is pretty much the same as the cruiser above. They are hard for AI to detect, they have cheap production cost, long range, decent attack. No! Torpedoes should only be mounted on DD or SS (or bombers). Convoy raiding: Submarines. -Torpedo attack is extremely affected by the speed stat, so fast destroyers have a very low chance of getting hit. Special ship types: Are they good, bad, or ugly? There are three special ship types i am aware of: The German Panzerschiff, the Japanese coastal defense ship and the Japanese torpedo cruiser. Needs the "Man the Guns" DLC (will make a vanilla version on popular demand) This mod only adds/modifies, it does not remove any ship models. Hi all, I recently dived into HOI4 finally - my HOI gaming background comes mostly from the HOI1 and HO2 back in the day (I skipped HOI3 entirely, just. Adding/Changing Modules When adding stuffs to an empty slot or changing between very different modules (e. Japan starts with the cruiser submarines technology. Greetings, I am a game designer new to the HoI4 team. They are more expensive, slower, more visible, and less reliable, but I find its always nice to have one or two around for that spotting. And since HOI4 doesn't allow air attacks on ground forces outside of combat (HOI2 did) one cannot bomb the enemy to reduce their. Cruiser submarines. While most modules. Give your sub snorkel, best (and maximum amount of) torpedos and best engine. Screening efficiency [edit. Incredibly cheap, even compared to a low-tier recon cruiser, and far better spotting per IC. 1. I believe something was mentioned about them being added with the ship designer in Man the Guns. Adds Anechoic Tile module increasing stealth by 30% found under basic submarine snorkel tech. However, I think Heavy Cruisers best role involves it being able to sport heavy and light attack and so I wouldn't put armor on it. Since submarines are the go-to raiding ship, the best ship is the cheapest ship which can make a sub flee. Edit: Submarines start with 2500 range, and 1936 ones have 4000 range. Coastal defence ships (sometimes called coastal battleships or coast defence ships) were warships built for the purpose of coastal defence, mostly during the period from 1860 to 1920. You can only kill submarines by spotting them first! The best way to kill Submarines (especially 1940 Submarines) is to use a Spotting Cruiser as a spotting task force, in combination with Depth-charge Destroyers. Whenever possible, I find each active sea zone should have: a strike force of suitable size, a patrol squadron of 5-6 DDs and a submarine squadron of 10 subs. No idea how it works. Stay away from Battleships and such as a minor nation, its better to throw loads of Destroyers with Aircover and modern torpedo tech than piss about waiting 3 years for one ship. There’s a good breakdown on a steam workshop forum, it should be one. Keep your other ships, heavy or otherwise, in reserve and wait for your spotters to locate the enemies and then charge in with your navy. the Surcouf class). r/hoi4. Actually, the 1944 submarine has 500KM more range than the Cruiser template even after you add two Fuel Tanks to the Cruiser submarine. Establishment of ship naming conventions 1905. Vary the appearance of icons in HoI4 in order to depict unit strength. 9. A Heavy Cruiser and a few Light Cruisers will eat a 6-Destroyer sub patrol for lunch, while suffering very little damage themselves. Naval warfare. They stand out in the fact that they can use two very special modules in their slots. Surface visibility: 10. I recently watched Hammotimes beginner series and in his Navy video he mentions a "sub spam" method in which you produce a load of T1 subs and leave them on convoy raiding with auto repair etc. The engine keeps them fast. frothy_diarrhea • 1 yr. Edit edit. they have both sonar and radar, plus LOTS of torpedoes; let's call them "Patrol DDs"], and 5 focused on Anti-Submarine Warfare [sonar and LOTS of depth charges; let's call them "ASW DDs"]), plus one Light Cruiser (CL) built around detection (sonar, radar, and. One per zone that you want to secure. They have a tendency to flee instantly when facing enemy warships and will be pretty much massacred by destroyers and light cruisers. they were of such wildly varied types, it's hard to come up with a basic set of. Those task forces have 10 Destroyers (DD) (5 focused on detection of enemy ships [i. if you dont have DLC yeah, that and submarines Sub are terrible in the. ago. Ministers are individuals, usually historical, and are specific per country. Maybe put a spotting cruiser in. Easiest solution that still holds a decent balance is to unlock the cruiser sub extra fuel tank for all ships and set it to a maximum of 1/ship(like sonar/radar), then it adds some cost, maybe a speed malus and fuel consumption malus but allows for a longer range. If you are a minor with middling naval production: heavy cruisers with maximum light attack (1 medium battery, rest light batteries) with a mix. Pictured is the Spanish Santa Ana, a very. This can result in an actual combat advantage (unlike higher recon stats). Enemy ships in a region with mines are at risk of taking severe damage - the more mines, the greater the risk. 0. Go to hoi4 r/hoi4. Cruiser submarines : r/hoi4 by V6v77 Cruiser submarines Hello all Dont suppose anyone has seen the naval trees in enough detail to know if cruiser subs exist in the game. A Minister is a government leader capable of filling one of the ten ministerial positions within the government. Any heavy attack has enough piercing to go straight through, and torpedoes and aircraft ignore. - Build a lot of cheap level 1 submarines. Midget subs would be tougher. India Fleet. Destroyer and Light Cruiser in the same fleet as capital ships will defend the fleet against subs, they won't hunt them down. Available only with the Man the Guns DLC enabled. This page was last edited on 7 May 2017, at 15:55. The Soviet Union (officially “Union of Soviet Socialist Republics” or “USSR”) is a major country and the leader of the Comintern faction. 7% damage reduction with its light guns. ) So destroyers, light cruisers, torpedo cruisers. They performed similar functions to surface cruiser pilots such as cruising distant waters, commerce raiding, and scouting for battle fleet positions. The Type IX Class of submarines is another class of submarines with many produced just like the Type VII. These added flight decks can be applied to any Tier 1 Heavy/Super Heavy, Tier 2 Cruiser, and Tier 3 Submarine hull or up. 11 total. Splitting that strike force in two would enable you to engage in two fights at once, but it renders you vulnerable to having one TF ganged up upon. How to load and play workshop maps. If you're looking for a competent surface fleet to fight other ships with, the basics is cheap DD with good engine and some torpedoes, and heavy cruisers loaded down with light attack. The above is how I understood it to work. As far as I’m aware no other weapons damage subs. Battlecruisers are slightly weaker than a battleship, but make up for it with increased speed. xp [XP amount] – Add a specified amount of XP to your Army, Navy, and Air forces. A torpedo cruiser is a type of warship that is armed primarily with torpedoes. It's the meta for a reason. These modules can be unlocked in decision menu. You're pretty much free to do whatever you want now in navy in my opinion. This is cheaper than an ASW naval force. -Torpedo attack is extremely affected by the speed stat, so fast destroyers have a very low chance of getting hit. Here's the comparison: During two different Germany games, in one I used 2k CAS over the English Channel for 6 months. Oooo. Description:Adds modules for Battleships, Cruisers, and Submarines allowing them to use carrier aircraft. I found a few uses earlyer. Whenever one of my subs got detected it still got insta deleated though. . 9. g. Types of Ships. It's not hard to come up with a few easy mechanics that could correct this, in the process making navy a bit more important. On the right side of the Ship Designer, you will see the stats for the designed ship and any. For just 170 cost, that is a steal on a BB. CL of each generation with 2 light cruiser batteries and 2 secondary gun emplacements WILL have sufficient piercing to pierce the armour of the previous Tier of enemy CL. Destroyers are about 1/3 the Ainti-Air strength of a Light Cruiser, which is the most cost-effective ship for AA (outside of a carrier with fighters). Add a fuel tank and you can sail into enemy waters and play havoc with supply lines. Put your submarines into 1 fleet, two task forces of 10 submarines with automatic reinforcement. Cruiser Hull: 2. Its actually French, C coming from the Cruiser Designation (what most early carriers. Those are the extra fuel tanks and the float planes. NAV can deal with anything really, if used properly. The individual constituents and thus the numbering plan of Lidl Connect mobile numbers in Germany are specified below. I'm also unsure if there are hidden modifiers at play. Ocean Cruiser (Chromiu version, for Steel version just remove armor and downgrade engine). What Are Submarines Used For Hoi4? Snorkel for subs, radars for cruiser submarines. Second game I used around 1200 naval bombers and sunk over 20 destroyers, nearly 10 light cruisers, 3 battleships, 2 carriers, 2 battlecruisers, and a few heavy cruisers. Keep them at medium risk engangement and keep upgrading them so they have lower visibility. Though designs will help you a lot, you will also need to know a bit about how naval warfare works in HOI4 if you want to win. No, torpedoes are still useless, and dumb. Alternatively, use a small strike fleet that includes 1 or more carriers (since aircraft are quite strong against submarines). Dont suppose anyone has seen the naval trees in enough detail to know if cruiser subs exist in the game. Heavy cruisers are the best ship in the game. Historically they held a medium cruiser battery, however in hoi4 they do not. They performed similar functions to surface cruiser pilots such as cruising distant waters, commerce raiding, and scouting for battle fleet positions. CorpseFool • 2 yr. I personally divide my subs into 5 groups and set each group a target strength of 20 subs. Filling cruiser with "proper" heavy guns (not just a single to classify it as a capital) - is a counter to "light attack heavy cruiser" spam, actually. battery to floatplane), the cost is simply the cost of the new module . #2. It mostly consists of flat, arable land in the far south,. Cruisers. Europe 1800 start date. Rd_Svn • 1 yr. Rush 1940 sub and snorkel. Among the many new states that were. Light cruisers stacked with radar and floatplanes = omniscient patrol gods. Their counter is Battle Cruisers. The mod includes a wide range of ship types, including minelayers, escort destroyers, light carriers, and cruiser submarines. The extra armaments they receive are Fuel Tanks adding range, and Float Planes for increased scouting and a module slot for either a Snorkel or Radar. It enhances Search & Destroy for capital ships, submarine detection for screening ships, and bonuses for all classes, although subs seem least favored. 2*(1+12. However single player gives you some wiggle room allowing you to try other strategies like Light Cruiser spam and submarine spam - both methods which are obsolete by Heavy Cruisers however. Put the 24 infantry units under Fedor Von Back and put the tanks and motorized units with Rommel. At 1936 level, the DE costs 1100 and the DD costs 1300. 2. Basically they could sneak along and engage any target of opportunity. 11. %10 gemi. Not a huge savings but one that adds up. Also add monitors!! (Destroyers with a heavy battery)Got back into HOI4 recently and this time around i'm really invested in learning and pushing for my first world conquest/win. It enhances Search & Destroy for capital ships, submarine detection for screening ships, and bonuses for all classes, although subs seem least favored. if you want to let your generals earn traits and give them upgrades, you should use your lvl 1-2 generals instead of using lvl 4-5. Reply. This is the well-rounded general purpose set of naval doctrines that most substantial navies used. Due to the uniqueness of the Alaska-class design, these ships were not classified “CA” as typical for heavy cruisers, but instead “CB” for large cruiser. probably an issue of budget or management or something, so it's hard for me to lay blame on the HoI4 team. U-Boote (SS): U-Boote sind klein, langsam und lautlos. Their counter is Battle Cruisers. AVISO - Do not operate your cruiser sub patrols near enemy air! Don't go hog wild with the upgrades. Apr 10, 2019 @ 2:03pm. Jan 2, 2020. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. 3+1 main fleets: Japanese home defense fleet. Research snorkels and any tech that reduces torpedo reveal chance. Scout planes/Radar/Scout planes. In HOI4, light cruisers destroy everything on the water, and aircraft destroy everything period (land, water, whatever). 5%). 4. -New Carrier Hybrid Ship Types for Heavies, Cruisers, and Submarines. Good enough. The doctrine should be the fleet in being one, since the other two are focused on subs and. The Cruiser Submarines are subs that can be used by Japanese and French players from the start of the game or by unlocking it via the German Focus Tree or American Focus Tree. If there's nothing else to be taken away from this, it's that battleships, battlecruisers, and carriers are such a high order of magnitude above their contemporaries in terms of providing naval supremacy that their existence. 2 Caio Duilio Class battleships that are about 20% finished. Laranjow • 8 hr. This mod adds Cruiser Submarine Surcouf to the Game. The issue with making bigger patrols, ones designed to engage, is that they end up weakening the strike fleet by x ships, and they get whooped by enemy strike fleets. Your strike force ships like BBs dont need to spot the enemy, since the patrol group has already done that. I'm using the submarine naval doctrine tree (researching the early one. Great for a scouting ship. Australia can specialize in marines and heavy cruiser shore bombardment may be more. The cruiser submarine concept originated during the unrestricted submarine warfare campaign of 1917. It seems to be stat-wise almost identical to my light cruiser 3s, trading off naval firepower and 1000km of range for torpedo attack almost as high as a submarine 2. Escort Light Cruiser- Should be used in escort task forces in a 1:3 ratio with DDs. They are cheap and deal a lot of damage. So Submarines are the easy way to go. 8x. It's the little C2 node to the wolfpack. Fleet in Being is your general go-to naval doctrine now. the extra gas tanks. (2-4) or BC (Battle Cruiser) x(1-2), CL x(4-7), and DD x10 is a fleet composition to be reckoned with. 2. Here is a example of how a Cruiser can be slowed down quite a bit. Even then, at any given level of production, you're making 18% more DEs, making about 6 escorts per 5 fleet destroyers. If your goal is to go after warships by setting aggressive to max, then snorkel will allow your subs to stay in the fight longer and sink more enemy warships. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Surcouf had the largest guns of any cruiser submarine. If they start responding with Heavy Cruiser patrols (because the AI isn't THAT stupid. Types of Ships. Origins Regia Marina naval jack until 1900. Those will hunt down the submarine in no time. Cruiser Submarines (SSC) (very large, long-range submarines with scout plane. A major like those mentioned before would use scouts of 10destroyers 2LC while the remaining des/lc would remain with your strike fleet to screen. Cruiser I: 0: 0: 1: 0: 2x Light Cruiser Battery II, Anti-Air I, Fire Control 0, Cruiser Armor I, Torpedo Launcher I, Floatplane Catapult I CA: Veinticinco de Mayo Class: Early Cruiser: Cruiser I: 2: 0: 2: 0: Medium Cruiser Battery I, Anti-Air I, Fire Control 0, Cruiser Armor I, Secondary Battery I, Torpedo Launcher I, Floatplane Catapult I CA. There are 5 types of ships that you will use in HOI4: Destroyers. They are hard for AI to detect, they have cheap production cost, long range, decent attack. Great for a scouting ship. Get a Tip of the spear spirit and setup a 20 divisions naval invasion of North-West US. Not at a flat 90 for not beating the value. I'm going to assume you already knew that. submarines can only really kill capital ships well but thats if theres a good amount of submarines and only a few capitalships (No screens or else subs will get massacred, even in a doomstack) but going down the submarine doctrine tree can make the subs really good at massacring convoys. Content is available under Attribution-ShareAlike 3. Along with an event for ether France to give them back their Medium Submarine Gun and Cruiser Submarine techs if they stop strictly following the London Naval Treaty. Then justify the US immediately. Naval support technology. First, cruiser armor sucks. Light gun modules can be applied starting at Tier 2, Medium and Heavy gun modules starting at Tier 3. Greetings, I am a game designer new to the HoI4 team. The torpedo destroyers kill the enemy caps. battleships, was limited by the Second London Naval Treaty. Your fleet range is only as far as shortest legged ship. Only difference is that you're using a Heavy gun now meaning the ship now faces a penalty in. 1940 CS: I-400 Class (Cruiser Submarine) 1940 DD: Yugumo Class (Torpedo Destroyer) 1940 DD: Akizuki Class (Gunboat) 1940 CL: Agano Class (Torpedo Cruiser, by focus) 1940 CV: Shokaku Class. Wave Rocker moth. Sie sind gegen feindliche Kriegsschiffe wehrlos und benötigen in Kriegszeiten Geleitschutz. A cruiser submarine was a very large submarine designed to remain at sea for extended periods in areas distant from base facilities. 12. After playing around with different scenarios in HOI4 I realised that there are what appear to be something wrong with the alternate paths for Greece. In general, you’ll need at least 5 anti-submarine destroyers in a region, since submarines are the biggest threat to convoys. 1936 Submarine.